I've been using the Apex cheat a lot for almost a month now. Time for a review.

As to be expected with all of PA's cheats, it injects without any issues. I've injected it countless times, never once has it been slow or crashed. The in-game menu is simple to use, and fast to configure to your liking. I haven't had any fps drops with the cheat.

The cheat doesn't have a huge amount of features, but it has the two most important ones; aimbot and ESP. The ESP is great, it works flawlessly. For me ESP the key to ranking up in Apex, especially when you start getting close to Master/Predator. The aimbot is pretty good, at close range it is perfect, with an R99 you can full spray and not miss a single shot if you wish. At medium-long range it is a little lacking however, it could do with some improved prediction in my opinion. It certainly works but you don't hit as many shots as you would like to.

The cheat gets updated pretty quickly when an update comes out.

The best part about the cheat is obviously the security, you can feel secure about your accounts, especially if you don't rage.

The cheat is great, I loved using it. The only real critism I have is the aimbot prediction, but we have such a large arsenal of cheats these days it's hard to complain. The security makes up for it anyway.
@snipa120 said:Great review :D Question though, can you use no recoil when not using the aimbot? that way if longer shots aren't as accurate you can manually own them?
One of the aimbot settings is recoil compensation, however in apex there is bullet drop over long distances so it won't help that much, I'm mainly talking about when you use a wingman or scout at distance, there's a significant bullet drop.
@JohnWickk said:@snipa120 said:Great review :D Question though, can you use no recoil when not using the aimbot? that way if longer shots aren't as accurate you can manually own them?
One of the aimbot settings is recoil compensation, however in apex there is bullet drop over long distances so it won't help that much, I'm mainly talking about when you use a wingman or scout at distance, there's a significant bullet drop.
Makes sense, so it doesn't compensate for drop enough? Or when they're moving around long distance it just has trouble predicting their movement?