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Deleted
Member
3   7
Posted June 05, 2020

Background

I've been playing Sea of Thieves since the first week it was released. The game eventually got boring with the lack of new content and repetitive gameplay. Eventually I stopped playing the game. I came back to Sea of Thieves a couple of months ago only to find that some of the best features of the game like double gunning were removed and the Cutlass (my least favorite weapon) was buffed way too much. I came across PerfectAim and their Sea of Thieves cheat while looking for a Dead by Daylight cheat and after watching the showcase of the cheat, thought It would be a great way to make Sea of Thieves fun to play again. At the time of writing this review, the cheat has been detected for a couple weeks and I've been checking every day to see if the status has been changed to undetected because I have so much fun on SOT with this cheat.

 100% Honest Review

Overall, this cheat works great and if you're considering purchasing it I would definitely advise you to. Even though there are a few bugs that I'm going to go over, the cheat runs great and the bugs in the cheat won't make your experience less enjoyable. The first bug which is the most present is the hitmarker bug. When shooting at an enemy player on Sea of Thieves, the game provides a brief hitmarker animation as well as an audio cue to let you know that you landed your shot. One very consistent bug I've noticed (I'm not sure if this bug is occuring with and without the cheat or only with the cheat) is that when you shoot at an enemy player and get a hitmarker animation, they lose no health. This is a bug I've only noticed because of the health ESP feature provided by the cheat which allows you to see the health of other players. When I get the hitmarker animation, about 50% of the time the enemy player doesn't lose any health. The only other major inconsistency I've noticed with this cheat is the prediction system. One of the most important uses of the prediction system is to see the direction the enemy boat is headed after you jump off your boat and try to board theirs. Usually without prediction and ESP, you would have to swim near the surface of the water or get callouts from your teammates to know which direction the boat is turning so you can hopefully adjust early enough and get close enough to the ladder to board. What I've noticed is that sometimes the boat ESP and boat prediction doesn't show when I'm in the water and I miss a board because of it. The second half of the prediction inconsistency is the cannon prediction. The canon prediction is perfect for hitting static objects and boats. I can be 100% confident in my accuracy on any target that isn't moving while using the cannon prediction in Sea of Thieves. However, when the object starts moving, I have to basically predict using the prediction. The prediction is always helpful for knowing what vertical angle you have to put your cannon at to land shots on the other ship; however, when the other ship is moving you have to start predicting using the prediction. You can find the vertical angle, but if both ships are moving above 9 m/s you probably won't land a shot even if you aim at the very front of the boat with the prediction. The only way to hit a boat is to find the vertical angle, and then move the prediction to aim in front of where the boat is heading.

Suggestions

If this testimony is ever read by anyone who has any involvement in the creation and maintenance of this cheat, here are some suggestions that would make the cheat way better (some might not be possible). Continuing with the cannon prediction problem the first suggestion is cannon aimbot. This seems like a perfectly viable feature to implement into the cheat because if the regular aimbot can predict bullet drop, your movement speed/direction, and the enemy's movement speed/direction, Then I'm sure they can add a cannon aimbot to do the same thing. This should be pretty simple since the cannon prediction has already been made. Another suggestion is to make the cheat more customizable. In almost every cheat I've ever used the ESP has been fully cusomizable. The only customizability there is to the ESP in this cheat is color and on/off for the different ESP styles like skeleton and box. ESP range is the most important ESP feature that should be available for customization because each player has their own individual preference for their esp range. I'm not 100% sure, but I'm pretty sure the loot ESP range is only about 150 meters, while the boat ESP, is somewhere in the 3000's (I would be more specific but I'm not too sure because I haven't played in a while). My suggestion that is a little questionable is silent aimbot. For people unfamiliar with FPS cheats, silent aimbot is aimbot that doesn't require you to actually aim at the target to hit them. Silent aimbot is usually fov based and the enemy that is within your fov range and closest to the center of it is the one that gets hit. I don't know if this cheat is actually possible in Sea of Thieves without being detected but this would be an optimal game for a silent aimbot because other players cannot spectate you or see replays of how you killed them. My final suggestion is to try to bypass the double gun cooldown (I miss double gunning how it used to be ;-;) but I don't know if you can even do that. 


wallhaxer
Trusted VIP
1352   1852
Posted June 05, 2020

Thats honest for sure, good review man a lot of content.

maybe some paragraphs and better formatting would ease the pain of reading all of it lol

at least on mobile its headache material, had to zoom in.

have fun man