Where to begin, where to begin... I will start off by saying that if this product, for practically any other game, would EASILY be at least a 4/5, but as I will explain, for CS:GO, it will not be so.
My woes begin with one simple thing and cascade from there... The triggerbot is a bit TOO good. CS:GO probably has one of the more scrutinzed multiplayer environments on the market, and a pixel perfect aimbot, while effective, isn't exactly covert or, "Legit." While I'd prefer it if the triggerbot had some legitmacy settings of its own, such as perhaps a reaction delay. Maybe only shooting if there's a suitable target under the reticle for a given amount of milliseconds instead of instantly? Either way, the current alternative to the triggerbot is using the autoshoot function on the aimbot, which has some delay and legit settings that the triggerbot lacks, but unfortunately the autoshoot function for the aimbot isn't exactly great for effectiveness or legitmacy purposes, simply slightly better for legitmacy purposes...
Perhaps the root of a lot of my problems is the fact that, at range, the aimbot's autoshoot will start firing before the rectile is over the target no matter the minimum damage or hit chance settings on the autoshoot function or any other setting I can find: the only activation condition is simply if a potential target has entered the aimbot's FOV. This is especially noticeable when the aimbot is aiming for the head and on high smoothness settings. The only way to rectify this is decreasing the FOV setting, but even then, the lowest possible setting using the product's GUI is 1.06, at least for me, and this still results in missing the first shot everytime if one creeps onto the target with say a scoped scout at a distance, which I used for a lot of testing. Unfortunately, I couldn't get the FOV any smaller as allowed by the GUI, as when I tried to edit the hex for the aimbot FOV setting, I couldn't get it any lower than 1.06 without it failing to work at all. It would be nice to allow for a smaller FOV setting. Another way to help mitigate the premature shooting currently is to disable the head selection on the multipoint setting, but...
The multipoint hitbox selection doesn't seem to work correctly at all no matter what I do. For example if all hitboxes are selected (head, pelvis, limbs, etc,) only the head will be locked on to no matter any other selection. This is especially bad when one is relying on the autoshoot function over the triggerbot for legitmacy as large sections of the body is ignored. So, the aimbot doesn't ever go to the closest hitbox no matter hitbox selection or multi point scale, as it seems to favor only the selected point that's highest on the drop down list used to select hitboxes. I believe this is a huge bug at best and major oversight at worst, if I'm not simply missing something here that is. Perhaps, if the system worked at all, the best of both worlds (Effectiveness and legitmacy) is to go to the closest point and then track to the highest damaging point? Maybe average out those paths? I'm not certain on the solution for aiming, but at the very least make the autoshoot function trigger on all hitboxes selected, please!
So with all that said, I will be giving this product an overall score of 3/5. While the features provided would be great for most games, it simply isn't 4/5 or higher material for CS:GO as far as legitmacy is concerned.
I've attached my config for anyone who wishes to take a look, and I will say that legitmacy has been my main aim at the cost of everything else. One little note I will leave is that a minimum chance of 32 seems to be optimal for the autoshooter for general, "Always On," use, as any lower and many scoped rifles will fail to rescope after successive shots and any higher and run and gunning becomes too hard.
II0xBD831D00,0x3A709901,0x00000001,0x39965501,0x00000000,0x00605F01,0x22800001,0x688BEB00,0x00000000,0x00000000,0x3F878788,0xFFFFFF01,0x00000020,0x0000000E,0x3D58D8DA,0x00000032,0x3F800000,0x3D40C0C1,0x00000000,0x5584DD00,0x00000000,0x00000000,0x3F800000,0x00000000,0x00000FFE,0x00000001,0x3BC0C0C1,0x00000000,0x00000001,0x0000002E,0x1A310001,0x26D4D900,0x35492100,0x00000000,0x00000000,0x040F4000,0x55807C00,0x00000000,0x581D2701,0x00606800,0x00000000,0x00606A01,0x00000000,0x00000000,0x2AA10000,0x57210000,0x00606901,0xBC64A401,0x00000000,0x3E7DAC00,0x3F800000,0x7FFFFF00,0x084DF700,0x3F7FC000,0x3F800001,0x00000001,0x3F7FE101,0xBD522200,0xBDC8AD01,0x00000001,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x3E2D2A00,0xFF002CFF,0xFFFF0006,0xFFFFAE00,0xFFFFAE00,0xFF000000,0xFF0CAEFF,0xFF0CAEFF,0x00000000,0x00000000,0x3F0C2E01,0x3E459900,0x3F7D5F01,0xBDB9FD00,0xBE2D5801,0x00000064,0x0000000A,0xBE218C00,0x3F56E900,0xBF1C9900,0x00000005,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000001,0x00000000,0x00000000,0x00000000,0x00000001,0x00000000,0x00000070,0x00000000,0x00000001,0x00000064,0x36000000,0x3ED22800,0x40F50E00,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0xFFFFFFFF,0x418F3900,0x3F69D900,0x00000000,0x38040000,0x00608300,0x03CBD800,0x00000000,0x0060AD00,0x0060B300,0x00000000,0xFF0CAEFF,0xFF6F6F6F,0xFF0CAEFF,0xFFDBD9D6,0xFFDEDEDE
EDIT:
I must retract my claim that the multipoint system doesn't work... For after additional messing around, I've found that it works... Provided all other limbs are covered up. Let me explain. If one has all hitboxes selected and an enemy's body is fully revealed, only the head's point will be used and all others will be ignored, but if all hitboxes are selected and only say the right hand is revealed, then the aimbot will detect and point towards the hand.
I realize that withholding the exact functionality of these products could be said to be some form of operational security, but when it comes down to things seemingly not working, with no readily available explanation, maybe some additional documentation is in order?
At the risk of making this a configuration thread, I shall add one final configuration. This one doesn't use autoshoot, but instead binds the triggerbot toggle to mouse1 while keeping the extremely low power aimbot always on and mouse1 unbound ingame. The idea is to at least keep the human delay of having to react to new enemies, while also maintaining the good accuracy of the triggerbot.
II0xBD831D00,0x3A709901,0x00000001,0x39965501,0x00000000,0x00605F01,0x22800001,0x688BEB00,0x00000000,0x00000000,0x3F878788,0xFFFFFF00,0x00000020,0x0000000A,0x3D58D8DA,0x00000032,0x3F800000,0x3D40C0C1,0x00000000,0x5584DD00,0x00000000,0x00000000,0x3F800000,0x00000000,0x00000FFF,0x00000001,0x00000000,0x00000000,0x00000001,0x0000002E,0x1A310001,0x26D4D900,0x35492100,0x00000000,0x00000000,0x040F4000,0x55807C00,0x00000000,0x581D2700,0x00606800,0x00000000,0x00606A00,0x00000000,0x00000000,0x2AA10000,0x57210000,0x00606901,0xBC64A401,0x00000000,0x3E7DAC00,0x3F800000,0x7FFFFF00,0x084DF700,0x3F7FC000,0x3F800001,0x00000001,0x3F7FE100,0xBD522200,0xBDC8AD01,0x00000002,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x3E2D2A00,0xFF002CFF,0xFFFF0006,0xFFFFAE00,0xFFFFAE00,0xFF000000,0xFF0CAEFF,0xFF0CAEFF,0x00000000,0x00000000,0x3F0C2E01,0x3E459900,0x3F7D5F01,0xBDB9FD00,0xBE2D5801,0x00000020,0x0000000A,0xBE218C00,0x3F56E900,0xBF1C9900,0x00000001,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000001,0x00000000,0x00000000,0x00000000,0x00000001,0x00000001,0x00000070,0x00000000,0x00000001,0x00000064,0x36000000,0x3ED22800,0x40F50E00,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0xFFFFFFFF,0x418F3900,0x3F69D900,0x00000000,0x38040000,0x00608300,0x03CBD800,0x00000000,0x0060AD00,0x0060B300,0x00000000,0xFF0CAEFF,0xFF6F6F6F,0xFF0CAEFF,0xFFDBD9D6,0xFFDEDEDE
@Hegaldr said:Where to begin, where to begin... I will start off by saying that if this product, for practically any other game, would EASILY be at least a 4/5, but as I will explain, for CS:GO, it will not be so.
My woes begin with one simple thing and cascade from there... The triggerbot is a bit TOO good. CS:GO probably has one of the more scrutinzed multiplayer environments on the market, and a pixel perfect aimbot, while effective, isn't exactly covert or, "Legit." While I'd prefer it if the triggerbot had some legitmacy settings of its own, such as perhaps a reaction delay. Maybe only shooting if there's a suitable target under the reticle for a given amount of milliseconds instead of instantly? Either way, the current alternative to the triggerbot is using the autoshoot function on the aimbot, which has some delay and legit settings that the triggerbot lacks, but unfortunately the autoshoot function for the aimbot isn't exactly great for effectiveness or legitmacy purposes, simply slightly better for legitmacy purposes...
Perhaps the root of a lot of my problems is the fact that, at range, the aimbot's autoshoot will start firing before the rectile is over the target no matter the minimum damage or hit chance settings on the autoshoot function or any other setting I can find: the only activation condition is simply if a potential target has entered the aimbot's FOV. This is especially noticeable when the aimbot is aiming for the head and on high smoothness settings. The only way to rectify this is decreasing the FOV setting, but even then, the lowest possible setting using the product's GUI is 1.06, at least for me, and this still results in missing the first shot everytime if one creeps onto the target with say a scoped scout at a distance, which I used for a lot of testing. Unfortunately, I couldn't get the FOV any smaller as allowed by the GUI, as when I tried to edit the hex for the aimbot FOV setting, I couldn't get it any lower than 1.06 without it failing to work at all. It would be nice to allow for a smaller FOV setting. Another way to help mitigate the premature shooting currently is to disable the head selection on the multipoint setting, but...
The multipoint hitbox selection doesn't seem to work correctly at all no matter what I do. For example if all hitboxes are selected (head, pelvis, limbs, etc,) only the head will be locked on to no matter any other selection. This is especially bad when one is relying on the autoshoot function over the triggerbot for legitmacy as large sections of the body is ignored. So, the aimbot doesn't ever go to the closest hitbox no matter hitbox selection or multi point scale, as it seems to favor only the selected point that's highest on the drop down list used to select hitboxes. I believe this is a huge bug at best and major oversight at worst, if I'm not simply missing something here that is. Perhaps, if the system worked at all, the best of both worlds (Effectiveness and legitmacy) is to go to the closest point and then track to the highest damaging point? Maybe average out those paths? I'm not certain on the solution for aiming, but at the very least make the autoshoot function trigger on all hitboxes selected, please!
So with all that said, I will be giving this product an overall score of 3/5. While the features provided would be great for most games, it simply isn't 4/5 or higher material for CS:GO as far as legitmacy is concerned.
I've attached my config for anyone who wishes to take a look, and I will say that legitmacy has been my main aim at the cost of everything else. One little note I will leave is that a minimum chance of 32 seems to be optimal for the autoshooter for general, "Always On," use, as any lower and many scoped rifles will fail to rescope after successive shots and any higher and run and gunning becomes too hard.
II0xBD831D00,0x3A709901,0x00000001,0x39965501,0x00000000,0x00605F01,0x22800001,0x688BEB00,0x00000000,0x00000000,0x3F878788,0xFFFFFF01,0x00000020,0x0000000E,0x3D58D8DA,0x00000032,0x3F800000,0x3D40C0C1,0x00000000,0x5584DD00,0x00000000,0x00000000,0x3F800000,0x00000000,0x00000FFE,0x00000001,0x3BC0C0C1,0x00000000,0x00000001,0x0000002E,0x1A310001,0x26D4D900,0x35492100,0x00000000,0x00000000,0x040F4000,0x55807C00,0x00000000,0x581D2701,0x00606800,0x00000000,0x00606A01,0x00000000,0x00000000,0x2AA10000,0x57210000,0x00606901,0xBC64A401,0x00000000,0x3E7DAC00,0x3F800000,0x7FFFFF00,0x084DF700,0x3F7FC000,0x3F800001,0x00000001,0x3F7FE101,0xBD522200,0xBDC8AD01,0x00000001,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x3E2D2A00,0xFF002CFF,0xFFFF0006,0xFFFFAE00,0xFFFFAE00,0xFF000000,0xFF0CAEFF,0xFF0CAEFF,0x00000000,0x00000000,0x3F0C2E01,0x3E459900,0x3F7D5F01,0xBDB9FD00,0xBE2D5801,0x00000064,0x0000000A,0xBE218C00,0x3F56E900,0xBF1C9900,0x00000005,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000001,0x00000000,0x00000000,0x00000000,0x00000001,0x00000000,0x00000070,0x00000000,0x00000001,0x00000064,0x36000000,0x3ED22800,0x40F50E00,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0xFFFFFFFF,0x418F3900,0x3F69D900,0x00000000,0x38040000,0x00608300,0x03CBD800,0x00000000,0x0060AD00,0x0060B300,0x00000000,0xFF0CAEFF,0xFF6F6F6F,0xFF0CAEFF,0xFFDBD9D6,0xFFDEDEDE
Thanks for the review, its a bit flooded for me, but thats be my problem. Stay safe brother.
@Hegaldr said:Where to begin, where to begin... I will start off by saying that if this product, for practically any other game, would EASILY be at least a 4/5, but as I will explain, for CS:GO, it will not be so.
My woes begin with one simple thing and cascade from there... The triggerbot is a bit TOO good. CS:GO probably has one of the more scrutinzed multiplayer environments on the market, and a pixel perfect aimbot, while effective, isn't exactly covert or, "Legit." While I'd prefer it if the triggerbot had some legitmacy settings of its own, such as perhaps a reaction delay. Maybe only shooting if there's a suitable target under the reticle for a given amount of milliseconds instead of instantly? Either way, the current alternative to the triggerbot is using the autoshoot function on the aimbot, which has some delay and legit settings that the triggerbot lacks, but unfortunately the autoshoot function for the aimbot isn't exactly great for effectiveness or legitmacy purposes, simply slightly better for legitmacy purposes...
Perhaps the root of a lot of my problems is the fact that, at range, the aimbot's autoshoot will start firing before the rectile is over the target no matter the minimum damage or hit chance settings on the autoshoot function or any other setting I can find: the only activation condition is simply if a potential target has entered the aimbot's FOV. This is especially noticeable when the aimbot is aiming for the head and on high smoothness settings. The only way to rectify this is decreasing the FOV setting, but even then, the lowest possible setting using the product's GUI is 1.06, at least for me, and this still results in missing the first shot everytime if one creeps onto the target with say a scoped scout at a distance, which I used for a lot of testing. Unfortunately, I couldn't get the FOV any smaller as allowed by the GUI, as when I tried to edit the hex for the aimbot FOV setting, I couldn't get it any lower than 1.06 without it failing to work at all. It would be nice to allow for a smaller FOV setting. Another way to help mitigate the premature shooting currently is to disable the head selection on the multipoint setting, but...
The multipoint hitbox selection doesn't seem to work correctly at all no matter what I do. For example if all hitboxes are selected (head, pelvis, limbs, etc,) only the head will be locked on to no matter any other selection. This is especially bad when one is relying on the autoshoot function over the triggerbot for legitmacy as large sections of the body is ignored. So, the aimbot doesn't ever go to the closest hitbox no matter hitbox selection or multi point scale, as it seems to favor only the selected point that's highest on the drop down list used to select hitboxes. I believe this is a huge bug at best and major oversight at worst, if I'm not simply missing something here that is. Perhaps, if the system worked at all, the best of both worlds (Effectiveness and legitmacy) is to go to the closest point and then track to the highest damaging point? Maybe average out those paths? I'm not certain on the solution for aiming, but at the very least make the autoshoot function trigger on all hitboxes selected, please!
So with all that said, I will be giving this product an overall score of 3/5. While the features provided would be great for most games, it simply isn't 4/5 or higher material for CS:GO as far as legitmacy is concerned.
I've attached my config for anyone who wishes to take a look, and I will say that legitmacy has been my main aim at the cost of everything else. One little note I will leave is that a minimum chance of 32 seems to be optimal for the autoshooter for general, "Always On," use, as any lower and many scoped rifles will fail to rescope after successive shots and any higher and run and gunning becomes too hard.
II0xBD831D00,0x3A709901,0x00000001,0x39965501,0x00000000,0x00605F01,0x22800001,0x688BEB00,0x00000000,0x00000000,0x3F878788,0xFFFFFF01,0x00000020,0x0000000E,0x3D58D8DA,0x00000032,0x3F800000,0x3D40C0C1,0x00000000,0x5584DD00,0x00000000,0x00000000,0x3F800000,0x00000000,0x00000FFE,0x00000001,0x3BC0C0C1,0x00000000,0x00000001,0x0000002E,0x1A310001,0x26D4D900,0x35492100,0x00000000,0x00000000,0x040F4000,0x55807C00,0x00000000,0x581D2701,0x00606800,0x00000000,0x00606A01,0x00000000,0x00000000,0x2AA10000,0x57210000,0x00606901,0xBC64A401,0x00000000,0x3E7DAC00,0x3F800000,0x7FFFFF00,0x084DF700,0x3F7FC000,0x3F800001,0x00000001,0x3F7FE101,0xBD522200,0xBDC8AD01,0x00000001,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x3E2D2A00,0xFF002CFF,0xFFFF0006,0xFFFFAE00,0xFFFFAE00,0xFF000000,0xFF0CAEFF,0xFF0CAEFF,0x00000000,0x00000000,0x3F0C2E01,0x3E459900,0x3F7D5F01,0xBDB9FD00,0xBE2D5801,0x00000064,0x0000000A,0xBE218C00,0x3F56E900,0xBF1C9900,0x00000005,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000001,0x00000000,0x00000000,0x00000000,0x00000001,0x00000000,0x00000070,0x00000000,0x00000001,0x00000064,0x36000000,0x3ED22800,0x40F50E00,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0xFFFFFFFF,0x418F3900,0x3F69D900,0x00000000,0x38040000,0x00608300,0x03CBD800,0x00000000,0x0060AD00,0x0060B300,0x00000000,0xFF0CAEFF,0xFF6F6F6F,0xFF0CAEFF,0xFFDBD9D6,0xFFDEDEDE
Ty very much for your opinion and view about the cheat !
also me personal would never use a autoshoot if i want to play legit...
just because for me autoshoot does not fit within cheating legit.
stay safe
@ShiShio32 said:Ty very much for your opinion and view about the cheat !
also me personal would never use a autoshoot if i want to play legit...
just because for me autoshoot does not fit within cheating legit.
stay safe
Thanks for the reply, but I was wondering if you could please elaborate on what you think would be reasonably legit while still maintaining an advantage, for my sake?
@Hegaldr said:@ShiShio32 said:Ty very much for your opinion and view about the cheat !
also me personal would never use a autoshoot if i want to play legit...
just because for me autoshoot does not fit within cheating legit.
stay safe
Thanks for the reply, but I was wondering if you could please elaborate on what you think would be reasonably legit while still maintaining an advantage, for my sake?
So what i am trying to say is, when i'm using cheats in any kind of game, i don't want my teammates or enemies know that i'm using cheats. So i try to look legit as i can. I think other players will know and see faster that yr a cheater with the Autoshoot option.