iEaatKiids's Comprehensive Testimonial
Aim
As you know, Winning in the sea of thieves depends upon the sea of variables. From player dodges to environment, There’s no way for you to hit every single shot like in other FPS games. Regardless, the aimbot provided by PA is 98% accurate.
This cheat provides 6 types of aimbot
Features:
- Player Aimbot: Must for PvP. Custom smoothing and targeting will help you to kill any player within your range. Using this, you don’t have to worry about broken hit reg in this game. Because you know, all your shots will connect. (10/10)
- NPC Aimbot: Fundamental for completing most of the gameplay events. Forts seem so easy using this feature. (10/10)
- Cannon Aimbot: This is a tricky beast. I personally have mixed feelings about this feature. After playing around with it alot. I have found the aimbot works best when you are within 300ish meters of your target. Keep in mind that this will work best with cannonballs and special cannonballs. This won’t provide accurate shots with chain shots and other pirates. Also this feature will aim for the center of enemy ships. With that said, you will face a hard time aiming on a ship that has a row boat attached to it. Because the cheat will sometimes snap on a rowboat rather than the main ship. So it’s more like cannon aim assist rather than aimbot. (6/10)
- Animal Aimbot: I love how PA has classified animals as completely different entities.. Because I wouldn’t want my aim to snap at some NPC animal during forts. Works like a charm. (10/10)
- Gunpowder Aimbot: This is more of a situational type feature. I found it useful when my enemies have kegs on their ship and are out in the open. However I feel it has a higher precedence than even Player aimbot. So a lot of times my aim would snap onto legs even when using a cannon. All in all great feature but has a higher precedence (8/10)
- Harpoon Aimbot: 50/50 chance of actually grabbing the loot. You’re better off using prediction markers.(5/10)
ESP:
Ahh.. Good ol’ ExtraSensory Perception (ESP). In a game where you find treasures? Seems like a no brainer… right? NO. Don’t be an idiot and run straight to treasures tucked away under water. SoT uses bait loot to catch cheaters. Extremely important feature, but don’t go all out
Features:
- Crew ESP: Determines whether or not to include your crew in your ESP. I love how we can turn off crew ESP to reduce clutter on screen. What I don’t like is, after forming an alliance with other crews. Alliance players are not considered part of the crew. Now I see why that may be the case, fake alliance, betrayals and all. But I would love to see a way to add/remove allianced players from my ESP (10/10)
- NPC ESP: Great features. Extremely handy to do fort because sometimes it’s painful to find remaining skellys w/o ESP to complete a wave. However, I would love to see the names of bosses within this ESP. For now, it's not possible to distinguish between normal and captain skellys from a distance. (9/10)
- Name ESP: Situational, useful to know if it’s the same crew that keeps attacking you. This ESP combined with Crew Stats can tell you exactly how many players are aboard any ship. (10/10)
- Ship ESP: One of the most important ESP features. Knowing when a ship is approaching is key to strategizing in this game. Ship ESP also includes the number holes, percentage submerged and even the wind direction. So, You won’t even miss opportunities to set sail on max speeds (10/10)
- Health ESP: This feature counteracts broken hit reg system. Using this you can know whether your shot even landed on your target or you got hit regged by the game (10/10)
- Weapon ESP: Doesn’t seem to work for me. I don’t know if it’s supposed to show enemy weapons or not. Maybe there’s too much text activated?
- Distance ESP: Works like a charm. Knowing exactly how far you are to something is crucial to make decisions. (10/10)
- Bone ESP: Shows player bones… duh (10/10)
- Hole Lines: Again must have features on your voyages. This eliminates the need to find holes on your ship during battles. Combined with Ship ESP, you can tell whether or not you have bottom deck holes (10/10)
- Ammo ESP: Doesn’t seem to work for me. I don’t know if it’s supposed to show enemy ammo or not. Maybe there’s too much text activated?
- Cannonball ESP: Gives you a trajectory for cannonballs. Extremely useful. Loved the feature. I would love to see PA add trajectory for volcanic eruptions too. (10/10)
- Treasure ESP: Extremely useful. Knowing exactly where all the loot is.. In a game where you’re a pirate? No brainer (10/10)
- Animal ESP: Situational… It's a must have when doing merchant alliance stuff. Fun fact: This feature classifies mermaids as fishes, Not super annoying but just a nit pick (10/10)
- Common X ESP: I have seen a lot of people complaining about this feature not working.. This feature works brilliantly, As the name suggests this feature provides the exact location of low tier voyage loot. So it doesn’t mean the loot will be there every single time. It also provides an exact location for wayfinder loot. (10/10)
- World-Info ESP: This feature shows island names. General world info. However, it doesn’t classify gameplay events correctly. This feature will say gameplay events whether it’s ashen winds or fort of fortune. But it’s easy to know once you see the event so again, minor nitpick. (10/10)
- Storage ESP: It’s great to have.. But probably not needed. This feature was the reason for a lot of crashes recently. (10/10)
- Static ESP: Shows all the static stuff in the world like ladders, cannons, ammo crates etc. (10/10)
- Crew Stats: Great tool for forming convoys. Knowing exactly how many ships are on the server even before you spawn is a great addition to an already awesome cheat. (10/10)