Aim ⭐⭐⭐⭐⭐
Each setting in the aimbot overall combines to form the perfect killing force. You can be blatant as hell and never miss a shot, or tune each setting all the way down for the feeling of controller-like aim assistance for PC players.
-Key: This is where you set your bind for the aimbot. To use, you 1) click the setting to config 2) click the key you want to bind aimbot to. What I recommend is to bind this to Mouse 1, so when you click (or hold) the aimbot activates automatically during firefights.
-Lock-On: "Will the aimbot activate when the aimkey is pressed or not"
-Prediction: For this setting, I will admit I am not super familiar with the ins-and-outs of how it works, as I generally keep the setting low, but based on the name I assume it compensates for change in enemy movement after the moment you fire the gun with aimbot active.
-Smoothness: I think this modifies the speed of the lock on/predicition. Long story short: this is the "blatant vs legit" scaler. 0 smoothness: blatant. 20 smoothness: what cheats? Turn smoothness all the way up if you're okay with some aimbot shots dragging behind players from time to time since your first shot accuracy carries you through most of the time awayways. Turn it all the way down if you want to get banned :D
-FOV: Self explanatory, this controls the size of the area in which the aimbot will activate while your aim key is pressed. FOV = 1 is basically the size of the no-scope reticle for snipers. I don't know how big 20 is (there is a setting in MISC to show you the FOV if you're feeling so inclined). If you don't know what this setting is...I don't know what to tell you.
-Spot: "Where do I want my aimbot to lock on to?" I generally go for the head. If you're playing gamemodes with only the MA40 assault rifle, you may as well select body.
Visual ⭐⭐⭐⭐
You can change the ESP colors, and there are also settings to show map-based weapon pickups, vehicles, and in-air projecticles. Everything in the ESP works excellently. So why 4/5? Because I am a picky little bitch, and all the ESP options feel a bit too..2D? for me. I would like something that highlights entire players, think CS-GO observer effect. Aside from the lack of that kind of feature, all the present features work excellently.
-Box ESP: Draws a box around an enemy through walls
-Name ESP: Shows enemy name through walls
-Health ESP: Shows enemy HP through walls
-Distance ESP: Shows distance from enemy (also through walls)
-Bone ESP: Draws a stickfigure inside an enemy representing the enemy player model (torso, arms, legs). You can see this through walls.
Radar ⭐⭐⭐⭐
Everything that applies to the ESP above applies to the radar: it does all the bare-bones stuff perfectly, but I wish it showed a map layout as opposed to just a flat, opaque circle. You can change the location, size, color, transparency, and range of the radar, and enemies appear on it as little circles.
Misc (Unrated, not that important)
There is a toggle for a custom (but not cusomtizable) crosshair, and a setting to view the size of the FOV setting from the aimbot.
Overall: ⭐⭐⭐⭐⭐
So why is the overall a 5 if 2/3 of the categories are 4? Well, because the aimbot carries the entire hack hard with how good it is (or, how effective it is at whatever settings you choose). The aimbot is a whole steak dinner, and the other options are just garnishes (albiet excellent ones).
Other Suggestions:
Add a grenade aimbot, a feature that would calculate the optimal trajectory between and enemy and your grenade and throw accordingly.
Add a customizeable crosshair.
Add an ESP option to show the enemy's held weapon.